It is no secret that I've been working on (and extolling) the virtues of one of my favorite table-top RPGs recently both on here and on Twitter; Barbarians of Lemuria.
I've been getting things together to run my "Great Campaign," and in the interrim I've been messing around with the system a little more. Drawing from the plethora of BoL-inspired games, as well as the Mythic Edition playtest. Great stuff all around.
While toying with it, I came up with an interesting character concept that draws heavily from The Elder Scrolls' lore, namely soul-trapping and soul gems, but with a twist.
As such, I've created an item that utilizes this concept, as well as a sample spell using BoL's free-form magic system that I've discussed at length in the last power. See more about it after the break.